To achieve victory over two separate enemy tribes (the Udam and the Izila) Takkar must work alongside several allies to gain the abilities he needs to defeat the leader of each tribe. Unfortunately this elevator pitch is also the entire plot synopsis, because that’s pretty much all there is to Primal. Ubisoft has made a move away from Far Cry’s traditionally more linear storytelling but at a hefty cost. “It took me around 20 hours to get through Primal’s main campaign and just some of the available side quests, and the story does retain Far Cry’s now-signature supernatural flourishes, but it lacks any real twists, intrigue, rollicking set-pieces, drama, or depth. Primal simply hums along sedately until culminating in a pair of standard-issue boss fights. Supporting characters feel largely absent beyond their handful of associated missions and have very little to do with Takkar outside of cutscenes. It’s a shame we don’t see much of them over the game’s duration because I quite like the secondary cast from the one-eyed guy who expresses his brotherly respect via swift headbutts, to the one-armed bloke who I suspect peed on me just so he could choose my nickname. Even the clearly traumatised woman with the ear fetish grew on me. They’ll happily join your village and mooch living quarters built from your hard-earned booty, but don’t expect to see them out in the wild helping you when things get dire. Play The detailed character design and costumes on these allies is uniformly excellent, though, and they’re covered in cracking facepaint and nasty scars and adorned with various furs, bones, and sticks. Their performances are good too in the context of Primal’s credible, ancient feel. Well, all except for the jarringly odd Evel Knievel caveman who appears to have strolled directly off the set of a secret sequel to Encino Man. I know he’s a nod to Far Cry regular Hurk, and I appreciate the comic relief, but the thick American accent may be jumping the sabre-toothed shark. Far Cry Primal’s strengths instead lie in its reliable gameplay systems. The main thread of “go here, fetch this, kill that” missions lacks variety but I also won’t deny how quickly I became fully hooked on Primal’s well-worn cycle of conquer-hunt-discover-upgrade. There’s a new collection element added to Primal too, in the form of additional villagers for Takkar’s growing community. Villagers are added after successful missions and side quests, or by coming across lost Wenja in the wild and saving them from whatever danger they’re invariably in. The motivation here is that having a larger population will mean more additional resources are collected for you daily and deposited into a daily stash. Unless you're particularly drawn to the Stone Age setting or the creature-taming mechanic, it's hard to wholeheartedly recommend Far Cry Primal over other entries in the series.This cuts down on some of the grind of collecting base resources for weapons, and every now and then rewards you with a handy animal skin you were after for gear upgrade purposes. In conclusion, Far Cry Primal offers glimpses of primal delight but falls short of the expectations set by its predecessors and spin-off titles. While progress wasn't lost, the interruptions were frustrating and indicative of potential issues with the game's compatibility with the console's SSD. Technical issues mar the experience, with frequent crashes on the PS5 during fast travel. Watching your sabertooth tiger tear through an outpost is undeniably satisfying. The creature-taming mechanic adds a layer of excitement as predatory animals become your allies, with later creatures feeling downright overpowered. However, Far Cry Primal does have its moments of enjoyment. The story and characters also fail to leave a lasting impression, with most feeling flat and unremarkable. The world of Far Cry Primal doesn't offer much in terms of uniqueness or freshness compared to its predecessors. The combat feels especially cumbersome on console, with a tight field of view exacerbating the confusion in melee **** open-world checklist formula, a staple of the series since Far Cry 3, continues here without much innovation. The reliance on bows and melee weapons leads to a repetitive gameplay loop that lacks the adrenaline rush of gunplay. Unlike its spin-off counterparts like Blood Dragon and New Dawn, Far Cry Primal feels like a step back, especially when sandwiched between Far Cry 4 and Far Cry **** absence of guns in a Far Cry game is a notable departure, and it's felt keenly in the clunky combat mechanics. If you're a die-hard Far Cry fan craving more from the series, Far Cry Primal might scratch that itch, but for others, it might not hit the mark.
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